![]() ![]() Perhaps it's meant to be "more realistic," but that doesn't explain why you're then able to purchase steady aim using Skill Points. Where you aim isn't necessary where you'll shoot, as your character's aim will move around slightly. ![]() In a preview build provided by Capcom, I discovered that your characters are intentionally handicapped. At E3, I felt like aiming just didn't feel right. The controls are terrible unless you buy an upgrade. ![]() But, at least now I know exactly why the game is so flawed. After playing through nearly the first half of the game, I'm disappointed to say that the game has not gotten any better. But I couldn't get over how poorly it controlled, and how it simply didn't feel like a Resident Evil game. Capcom's gorgeous sequel had all the pinnings of a truly remarkable game: it is an epic, global storyline featuring three intersecting co-op campaigns, after all. My first look at Resident Evil 6 at E3 was worrisome. ![]()
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